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Tyler Woods_resume.pdf
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Tyler Woods
3d Artist/Compositor
tylerisit@gmail.com



About Me

I am a lover of all things CG. I specialize in creating 3d assets for games, film, or anything else. I'm also seasoned in after effects, where I can composite rendered footage, create motion graphics, and edit film. My goal is to work in the games industry, where I can excel with a team and put my passion to good use. I'm enthusiastic and always open to learning new things, be that software, technique, or workflow.

Skills

  • Hard surface Modeling
  • ReTopology
  • Unwrapping and Texturing
  • Organic Digital Sculpture



  • Video Post/Compositing
  • Motion Graphics
  • Music/Soundscape Composition
Applications

  • Autodesk 3d Studio Max
  • Autodesk Maya
  • Pixologic Zbrush
  • Adobe Photoshop

 

  • Autodesk Mudbox
  • Topogun
  • Adobe After Effects
  • Imageline Flstudio

Work

Arkitek Studios - September 2011 to June 2012


Production artist
  • Modeled, sculpted, and unwrapped assets for scientific films
  • Rigged and animated non-bipedal characters and assets
  • Composited frames for final results

Digipen Projects - 2008 to 2011

Tag: The power of paint - 2008 (Independent games festival winner!)
  • Composed soundtrack and created in-game sound effects

Igneous - 2009 (Nominated at the Independent games festival)
  • Modeled and textured environment art pieces

Breach - 2011 (Short Film)
  • Modeled and textured environment art pieces
  • Composited final rendered frames and outputted final movie
  • Composed soundtrack and added sound effects

Education

BFA in Digital Art and Animation - Digipen Institute of Technology, Redmond WA

Contact me at: tylerisit@gmail.com

All works copyright Tyler Woods 2012 unless otherwise noted.
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